Episode 14: “My shield is my lantern!” (D&D 5e Session 5)

Your friendly neighborhood DM here. For this episode, which is the second episode taken from our fifth session of the Guardians of Indir D&D 5e game (played back in February 2018), I wanted to include the kids a bit more. So I invited my children, Lucia and Blake, to record the introduction and epilogue bits for the episode. The result is…well, you decide. We noticed that there were a lot of crickets chirping outside yesterday, so I suggested Lucia would record her intro outside, to see if the mic would pick up the ambient sounds. Later, I made the same suggestion to Blake, but by the time he got outside, the neighbors had turned on their fan, and so it was mostly white noise. He came up with an…interesting alternative.

The resulting introduction and epilogue are fun, and Lucia provides an overview of what happened in the previous episode – a list of the high points she remembers – rather than a “this is exactly where we left off.” How does that work for you?

 

Finally, we’d love to get some feedback from you, related to how undead have been portrayed in the podcast. My take has always been that dead creatures are dead creatures, and you can’t tell that “this one is a skeleton/zombie/wight/ghoul/whatever” just from looking at it. They all look very much the same: corpses that move, so it”s the behavior that tells them apart. But then, I’ve always been reluctant to name monsters for the players, as I’m sure you’ve heard if you’ve listened to just about any episode of our podcast. I feel it limits the imagination. But what portrayals of undead have you liked in your games? Can dead things see and thus have blind spots? Can they thus be surprised by a character that hid in the shadows?

Episode 13: “Don’t Beat the Dead Elf!” (D&D 5e Session 5)

This episode is the first episode from our fifth recording session, from January 2018. We return to the “present day:” with the party of Klyde, Vhisuna, Squeak, and Kantu looking at the entrance to a stairway leading underground that has mysteriously appeared just in time for the elves to escape. Meanwhile, Balasar is struggling to catch up from his adventure in monster surgery, following the trail of dead elves.

 

As usual, I had plenty of alternative titles for this episode:

“Celebratory Arrows”

“Is there anything I could steal?”

“Stop Dying So We Can Figure This Out”

 

Our next episode should be released next Tuesday.

 

 

Episode 12b: “Falling for Humans” (Session 4 debrief)

 

This is a teeny, tiny, mini-episode, taken from the last part of our fourth recording session (the “human flashback”). The action has ended and we decompress a bit, calculating falling damage, talking about how we feel about humans in the world, and also evaluating what we’ve learned about the world from this flashback.

 

How have you used flashbacks in your games? Remember that I’d originally planned this flashback as a way to pause the action but develop the game world when one of the players was going to be absent for the session. I think the group had fun with it, which is the main point. In addition, I feel like this flashback really established the personality and place of humans in the lore of the world. What did you think?

Episode 12: “Falling, Dragons, and Cheese Pizza” (D&D 5e Session 4)

 

OK, so we’re trying to post a new episode every six days. We’ll see how that intention goes. While the episode was posted yesterday, this blog post actually is happening 7 days after the last one…so we’ll see.

 

This episode ends the game we played in session four of our podcast recordings. We will soon post an appendix episode, which contains the debriefing of session four that followed the game session. We had an amazing number of interruptions in this episode: smoke alarms, cooking noise, package deliveries, surprise visitors. What has been the most outrageous interruption in your games?

 

We hope that you enjoy this one, and the human flashback in general. Our next episode should post next Wednesday.