Episode 17: “When is a door not a door?” (D&D 5e Session 6)

This is the first episode taken from our sixth session, recorded on 10 March 2018.  So it’d been about four weeks since we’d all been together, and in the intervening time our only interaction was when Korben, Kaleb, Lucia, Blake, and Harold all met up at the 42nd annual DunDraCon convention (to paint minis and play D&D, mostly, though Harold ran two other games for convention attendees – one of The Taint RPG and one of Firefly RPG). So the group was a little more rambunctious than usual as we got started.

 

As we’ve explored the tunnels under Indir, we’ve been using a battlemat with markers for Harold to draw in the dungeon as the group explored. Or rather, Harold the DM drew the map first, then covered it completely with opaque squares of material that he would remove and replace as the party moved from one part of the dungeon to the next. So the party could only ever see a small part of the dungeon. As they weren’t bothering to map for themselves, they got a bit confused as to which way to go, which led to some hilarious disputes about choosing directions for travel.

 

When exploring a dungeon, how do you make sure that you don’t get lost or accidentally backtrack on yourself?

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