Episode 31: “Incapacitate, decapitate, defenestrate, and taxonomize” (D&D 5e, Session 8b)

Episode 31 of All Ages RPG: Balasar and Klyde train to level 3

Here’s another episode of our Guardians of Indir Dungeons & Dragons 5e campaign. In this one, we get a lot of silliness, but also a lot more detail about Balasar’s trainer, Maval Bersk. I really enjoy this process of discovery, as we each introduce details into the campaign world like these characters, and then the group collectively adds details to the character. This makes a more complicated, nuanced character than one person tends to be able to do on their own, or at least not as quickly. Maval’s backstory is interesting in that it begs a whole bunch of additional world-building questions: how did he get there? What does his name mean? Why was his profession needed?

Recently on Twitter we’ve discussed the use of money in D&D campaigns, and how to keep money interesting, so that PCs will spend it, rather than hoarding it. I find that the requirement to pay for training eliminates this as a concern in these lower levels. For instance, the Guardians have had to scramble to be able to afford training with each level they’ve gained; excess money just doesn’t happen. But then, that’s also a function of how much money the party acquires in its adventures. Does money pile up in your role-playing games? If so, what do you use your party’s wealth for in your games?