Episode 42: “A Pact for Cheese” (All Souls Night, D&D 5e)

The Dungeon-in-a-Box adventure “All Souls Night” D&D 5e adventure featuring Sid Onoso continues.

I hope you and your family, like mine and my players’, really, REALLY like making goat noises. Why? Because if you like goat noises, we sure do have a treat for you!

Our intrepid party, consisting of Min Dalrin (the wizard farmer), Dyrah Tanner (the story-collector bard), Gulan Navluv (the dwarf cleric skeptical of everything supernatural), and their leader, Sid Onoso (the Greenwold’s Greatest Detective), have been on the case of the Missing Cheeseman, Piotr Fremanchen, finding clues and pursuing leads throughout the Muttonwood. At the close of last episode, they had just found the cheeseman shackled in a clearing, surrounded by a bunch of hobgoblins riding giant rams. When the hobgoblins started talking to the investigators, the “mildly” pyromaniacal Min immediately responded with FIRE. As we begin this episode, the party is continuing to beat up the kidnappers while trying to free Piotr.

What is your favorite breed of goat, and what sounds does that type make? One of the wonderful things about this one-shot (which started in Episode 34) is that every single player has a completely different goat impression…and they’re all correct, because goats make such a huge variety of weird and fun sounds!

Episode 41: “What’s-his-bucket” (All Souls Night, D&D 5e)

We continue the D&D 5e one-shot adventure from Dungeon in a Box, “All Souls Night.”

It’s taking a long time, but we are posting more of the “All Souls Night” one-shot D&D 5e adventure from Dungeon in a Box, which we recorded in November 2019.

The characters are:

Sid Onoso, the Greenwold’s Greatest Detective (the party leader, an elven rogue)

and her companions: Gulan Navluv (the dwarven cleric of Valor Bane), Min Dalrin (the wizard farmer with a chicken familiar), and Dyrah Tanner (the tall human bard). All the characters are 5th level.

Our story so far: the Greenwold’s Greatest Detective, Sid Onoso, arrived at a country inn with her entourage in tow. There, she was hired to solve a case: find the missing cheesemaker, Piotr Fromanchen, who has not been seen for weeks and is presumed lost in the Muttonwoods. Some goblinoids mistook the party as members of the Black Ram Gang, then after dealing with that interruption, the party continued on to investigate Piotr’s dairy farm. There they found Piotr gone, valuables untouched (including a magic holly-handled sword), footprints everywhere, signs that the cheeseman’s livestock had been massacred and eaten by a mob armed with swords and axes, and bloody clawed handprints around the well. They were attacked by swarming rats, which the party slaughtered. Then they followed the trail of the attackers, and stumbled across some drunken goats. After fighting them, they were confronted by hobgoblins riding giant rams painted black. The hobgoblins demanded a toll of 500 Advantages as recompense for the party’s trespass of the “Bray Glade.” Rather than discuss their options, Min cut off their threats with fire, and the battle began.

Jumping around in time is always interesting, whether you are watching actors perform in films at different periods of their lives, listening to music by a prolific musician out of chronological order, or hearing RPG sessions that refer to games in the speakers’ past which haven’t been released to the public yet. So far in this “All Souls Night” game, the players have referenced the Dungeon-in-a-Box D&D 5e campaign (run by Blake), the Taint game (everyone playing deep sea mining robots), and other science fiction games (which could be either Dread or The Expanse). All of these games were played and recorded before we played this Halloween game in 2019; we’re just very slow at editing and posting more episodes. It’s why we always make sure to mention when each episode was recorded, so that, if you care to, you can piece together the chronological order of our game sessions.

Episode 39: “Tall Glass, Short Flask, Leaky Jar” (All Souls Night, D&D 5e)

Episode 39 of our podcast: the next episode of the “All Souls Night” D&D5e game.

Okay.

It’s been five months since we last posted an episode…a lot has been happening for us and in the world at large. Like most people in the United States, we’ve had a big change in our lives and routines with the arrival of the new disease, Corona Virus ID-19. While so far our precautions have been effective and we’ve been lucky enough that no one has become very sick, the shelter-in-place guidelines have kept us from continuing our games in person. Like most people, we’ve had to adjust to limiting our exposure to other people in person, frequent hand-washing, conducting work/school/social interactions from home and online, and wearing masks to provide some protection for others from whatever contagion we might have. With all this, our schedule of editing and posting episodes was disrupted, and it took us a LONG while to get back into a rhythm of editing again.

But, while we haven’t been playing and recording any more games in any of our All Ages RPG campaigns, there are two bright notes: first, we have so many sessions recorded already that we could be posting weekly episodes for a year and not exhaust our backlog, and second, we have been successful in playing some other RPGs online, to the extent that we’re now practiced enough that we could probably resume our campaigns and record them for posting to the podcast somehow. We have done that once before, after all, with the All Daughters crossover one-shot game.

How have you balanced work and play in the pandemic?

As I write this, the fall 2020 semester of school has just begun. This episode resumes the All Ages RPG D&D 5e game from Dungeon in a Box, “All Souls Night,” which we recorded in November 2019, with the Greenwold’s Greatest Detective, Sid Onoso, and friends deep in the Muttonwood, trying to find the missing cheeseman, Piotr Fromanchen. We rejoin the Detective and company in the midst of a battle with crazed goats…

Episode 38: “Won-Ton Violence!” (All Souls Night, D&D5e)

What can we say? We can’t resist a pun, either in the podcast or as an episode title. It’s kind of a throwaway joke in the episode, but it really tickled us all over again in editing. Lucia has been doing a fine job keeping up with the editing; Harold has not done such a great job entering the episodes into this journal. This episode is the last from our October 2019 recording session of the Dungeon in a Box D&D 5e adventure, “All Souls Night.”

We’ve really been enjoying the whole Dungeon in a Box campaign, and as Lucia likes to point out, “the authors really have a thing for goats and sheep.” While it will be hard to part with these beloved characters Sid Onoso (the Greenwold’s Greatest Detective), Min Dalrin, Dyrah Tanner, and Gulan Navluv eventually…you won’t have to do without them anytime soon, as the adventure continued into November 2019 with our next recording session. So there’s still several episodes to go with the “Mystery of the Muttonwood’s Prized Cheeseman!”

Speaking of goats and sheep and other sometimes-innocuous, sometimes-inimical animals, what have been some of your favorite opponents in All Ages RPG? Who do you think is the most despicable villain so far on our podcast: Lorenal, the Elvish leader; Steeev Ganalon, the dragonborn fugitive (both from Guardians of Indir); the Pumpkin Monster (from Mirror of Mystery); or the Black Ram Clan (from All Souls Night)? Or are there others that you love to boo even more?

Episode 37: “I’m an investigator, not an exterminator!” (All Souls Night, D&D5e)

With this episode, we conclude our first recording session of the Dungeon in a Box one-shot, All Souls Night. More episodes featuring Sid Onoso, the Greenwold’s Greatest Detective, and her friends Min, Gulan, and Dyrah will follow soon as they continue their search for Piotr Fromanchen, the celebrated cheese genius of the Muttonwood.

This is a case where you set out, expecting that the adventure will just be a one-session one-shot: simple, straightforward, short. Right? But when the players are this invested in their characters, they spread out to fill the space, and so this brief adventure spanned multiple sessions. How have one-shots gone for you in the past? Aside from running games at conventions or organized play events (such as Adventurers League or the Pathfinder Society) – in which you don’t know who is going to play and you have to finish the entire game within a strict time limit – have you had one-shots that spanned more than one session?

As we’ve written previously, we have another one-shot – the first non-D&D RPG we recorded for All Ages RPG, in fact – that also surprised our GM in that it went way over time, and we had to break before the story resolved (or even before the PCs had Blossomed, which is a game feature of that particular RPG, called “The Taint”). We haven’t posted episodes of that recording session yet, because we still haven’t played/recorded a second session of the game. In this case, we haven’t played it again because, at first, the players were more excited to resume the Guardians of Indir campaign, and then later two of the players in that game decided that their priorities had shifted and they couldn’t play with us anymore.

Have you had similar experiences? We’d love to hear about your one-shots, any issues you had with running one-shots, and how you coped with those issues.

Thanks for listening.

Episode 36: “Looks like a setup” (All Souls Night, D&D5e)

Publishing episode 36 reminds me of the Closed Door Problem in RPGs. “All Souls Night” is a bit of a mystery adventure, which was heightened the moment Harold created the characters for the adventure and decided to include The Greenwold’s Greatest Detective (of course I mean Sid Onoso, not that hack Apollo Porous). Mysteries can be tough to run, in much the same way that puzzles are tough. You want to present something that is challenging to the PLAYERS who are playing the game, as they get much more satisfaction from overcoming puzzles and figuring out mysteries than just rolling to see if “their PC figures it out.” But there are two issues with this:

1) who the PCs are – what skills they have, what their background expertise is – SHOULD affect how well they do when the game world presents them with problems to solve, and

2) You can easily stump a player with something that seems obvious, but turns out to be incredibly obtuse or obscure when it comes up in the game. Famously, a Closed Door in D&D can cause serious problems for an adventuring party: the mechanics of every edition of the game are pretty explicit on how PCs go about opening doors, but they always leave a chance for a door that the party fails to pick, fails to force, and/or fails to detect. Absent another option for circumventing the obstacle, the party can be prevented from continuing (this is why the Knock spell was invented, by the way: to ensure that No Door Will Ever Stop Us Dead in our Tracks Again!).

But that’s bad, isn’t it? It certainly doesn’t feel good to have competent, danger-worthy heroes, who can’t proceed with the adventure because they happened to have bad rolls and/or they missed looking under the doormat for the key (as a common example of finding stuff in a mystery game).

So how do you run a mystery game in such a way that it both allows players to figure stuff out AND doesn’t force them to have/understand certain clues in order to proceed? It’s a tough challenge. Let us know how you feel we did with this in “All Souls Night.”

Episode 35: “The Road Inspection Committee” (All Souls Night, D&D5e)

Lucia’s whirlwind editing continues with the next episode of our Hallowe’en 2019 “one-shot,” All Souls Night from Dungeon in a Box. When we last left our heroes, the Greenwold’s Greatest Detective, Sid Onoso, and her friends were confronting a case of mistaken identity when a band of pugnacious goblinoids accosted them, believing the party to be members of the infamous Black Ram Gang.

Listening to episodes of this adventure really emphasized something for Harold: he’s not as comfortable running other people’s material as he is running his own. During editing, we were often laughing at his uncharacteristically-awkward descriptions (as in last episode’s “the gourds and sticks clattering together make a sound of clattering”). It could be that he was just having an off day, or it could be (as he attests) that there is an extra awkwardness introduced when trying to adapt someone else’s language for your own. Harold has a weird aversion to reading any text boxes verbatim, and so we end up with this sort of awkwardness from him when he tries to paraphrase blocks of descriptive text. Weird.

There’s something to learn in every episode, of course. In this episode, Dyrah critically succeeds at an attempt to convince their antagonists that the party is something it’s not. Here’s a question for DMs: how do you feel about how that played out in the game? Do you think that the effect of that persuasion was appropriate, or was it too much or too little? How would you as a player have wanted that critical success to affect the events and story? Thinking about how you would handle such calls in advance of your own games is how we become more successful in shaping our experiences to go in the direction we and our players agree that we’d like to go.

Let us know in the comments how you’d play it out if it was your game. And, as always, let us know how you feel about ours.

Episode 34: “My Chicken has a first name.” (All Souls Night, D&D5e)

After a LONG hiatus which included several recorded game sessions (to add to our already large backlog), the holidays, and the 44th DunDraCon gaming convention, Lucia got impatient enough that she edited this episode herself, choosing a more recent recording for something smaller that, as a one-shot, would encompass only a few episodes. So we bring you a more recent “Dungeon in a Box” entry with episode 1 of “All Souls Night.”

Dungeon in a Box is a D&D adventure subscription service, the brainchild of America’s DM, David Crennen, along with a crew of talented collaborators. We’ve been subscribers since the beginning – Harold’s a sucker for anything by America’s DM – and have actually recorded many sessions of the main Dungeon in a Box campaign for the podcast…we just haven’t gotten to the point of editing them yet! With the exception of some special holiday or crossover adventures – like this one – we’ve tried to present our games in the order that they were played…which is another reason why all you’ve heard on our podcast so far is Dungeons and Dragons 5th edition. As of this writing, we’ve played and recorded over a dozen different games (some one-shots, some ongoing campaigns) in at least six different RPGs, but we’ve only got through the first nine months of our recording history so far…from November 2017 through May 2018. That means that we’re almost two years behind what we’ve recorded!!

We have a bit of a quandary at this point, though: the first non-D&D game we played was a game of The Taint RPG set in a deep sea construction site, with all the PCs as cyborgs designed and enhanced to work efficiently in the dark and pressure of the midnight zone (we made it up on the spot). That’s well and good, and we’d love to share it with you…except it’s incomplete. We ran out of time in our session to complete any sort of satisfactory story arc (or even really to showcase the primary “blossoming” mechanic of the Taint), and we’ve never managed again to assemble all that game’s players in one room again. So our tough decision is between two options: do we post an incomplete story, or do we try to reconvene the group and continue the game before we cut any episodes?

Let us know what you think, and whether you’d rather we hold off on posting our The Taint RPG episodes until we have a complete story (which could be never), or if you’d rather we post what we have in the spirit of “As long as the role-playing is good, it’s fine.”

In the meantime, enjoy this first episode of the All Souls Night one-shot. Dungeon in a Box is set in and around The Greenwold, a large subcontinent populated by sentients of all species, dragons, and the occasional brilliant detective. All Souls Night was a digital exclusive for the Dungeon in a Box service: a Hallowe’en one-shot that is not part of the main campaign, but which adds flavor to the game world. This game is set in the Muttonwood, a sparsely populated forest highland of mountains and crags. In order to get into play faster, Harold set this up like a convention game: he created six PCs with interlocking backgrounds, flaws, and ideals, and let the players choose which they wanted to play. We’ll post the character sheets with the next episode’s blog post.