Episode 45: “MORE time travel!” (Guardians of Indir, D&D 5e)

The party discusses how to address the elven threat with Karen, Kabuto, and Alfor.

This is the third episode taken from our tenth recording session, recorded back in June 2018. In it, the players and PCs continue their journey to get serious about the next steps in the defense of Indir against the elven aggressors in their council with Karen Balthorek and many other NPCs during the street festival in Indir. Because the players were having a hard time getting focused, Alfor the gnome wizard keeps rewinding time for them so they can continue conversations that they forgot about…hence the title, “MORE Time Travel!”

This is also an episode that screams for some fan artwork, at least of the elevator shoes and the joy & disappointment of eating ice cream. Because we spent some time at the beginning of the session building more character backstories, many of the major NPCs make an appearance in this episode in those conversations (sometimes even without time travel to rewind them); we hear from Karen, Keats, Alfor, and Timbertina, while Scrapheap, Shonda, and Kabuto (who we determined was going to be Karen’s majordomo) are mentioned.

The silliness that I talked about in the last post is fun, but it does tend to make the game really aimless…which of course can be a real problem in any RPG session, but it’s particularly bad when the entire game – world-building, plot, characters, encounters, everything – is being improvised on the spot. So Harold lets them go on for a while, trying to make a decision. This is tough for the players to do; while there are really only two broad options to choose, there isn’t a clear favorite, because the player desires (“I wanna go to the battlefield and lead armies!”) conflicts with many of the characters’ personalities (“I’m no good on a battlefield!”) and either impasse or disgruntlement is a natural outcome. The DM lets them go for a long time before having an NPC step in and provide some information that would help the PCs make a decision.

There is a line of thought in RPG circles that this sort of delay, letting the players twist in the wind without explicit direction, is boring and/or frustrating. Without clear directions, this line of thinking goes, the players’ indecision delays them from getting to “the good stuff.” At the same time, there are others that think that a game should be all about player agency, and that line of thinking asserts that “leading the players” is something that any good GM should strenuously avoid doing. Some might argue that merely providing more information in the way Harold eventually does in this episode is being too heavy-handed. What do you think? How long is appropriate for the players to debate, discuss, and dicker amongst themselves without a resolution? When should a GM step in to cut off circular conversations, if at all? How have you handled situations like this in your games, either as a player or GM?

Episode 44: “The Map Room” (Guardians of Indir, D&D 5e)

After a short recap, the party steps away from the Indir Festival to discuss next steps with Karen.

This is the second episode taken from our tenth recording session, originally recorded in June 2018. As you may remember – we wrote about it as recently as the previous post – Harold the DM was improvising this campaign, specifically by only creating material for the game DURING the game. We’d had a recording problem – a broken laptop – that meant that the previous session (Session 9, not posted to the podcast yet) was recorded with different software on different equipment with different characters in a different role-playing game. So as we resumed the Guardians of Indir D&D 5e game with this session (Session 10), there had been two months since the last session, during which time Harold had done his best to not think about or prepare anything for the campaign at all. Over the same period, the players were very busy with their schooling, what with final exams and the other hallmarks of finishing their semesters, not to mention those players who were graduating from high school. The end result was that we needed some time to get back into the D&D game. It also goes a long way to explain why the players were all so punchy and unfocused.

Context is everything. Some days the games are just going to be silly, because that’s all the players can handle. That’s one of the beautiful things about role-playing.

The last episode, Episode 43 “Gigner Tokens,” was the beginning of the session, with Harold asking leading questions to help the players remember who their PCs are by prompting them to create more details about their characters. This episode – 43 – is the natural extension of that process, with Harold giving a quick recap of the “story so far” to the group, both to remind them and to remind himself of what was happening in the game. That helped center Harold, and gave him a bit of time to create what was going to happen next…Karen Balthorek summoning the heroes to come up with plans for what to do about the impending mammalian invasion.

There’s some fun bits in here, too, not least of which is the mention of Kabuto – a mysterious name that Harold wrote in his notes during session 8 along with a bunch of other NPC names. He hadn’t looked at those notes in two months, and nobody could recall why he’d written it. Can you?

During the conversation with Karen, Squeak shares some information about the Tower with the rest of the group; this is a reference back to the events covered in episode 30, “Oh, it’s alright,” which none of the other players knew anything about, as that episode hadn’t been posted yet.

Lucia mentions Kai Winn at one point (which should give you an idea what she was watching in summer 2018), and Balasar calls Vhisuna a “Crimmen Al,” which will be an absolute travesty if it doesn’t get used as an NPC name in some future game. “Hey, Crimmen! Long time no see! Everybody, this is my old buddy, Crimmen Al!” “Only my friends call me Crimmen. You can call me Al.”

What’s a little detail that has come up in one of your games, that has later blossomed into something really significant for the campaign?

Episode 43: “Gigner Tokens” (Guardians of Indir, D&D 5e)

Episode 43 gradually resumes the Guardians of Indir D&D 5e campaign.

Having completed our posting of the All Souls Night adventure, with this episode we go back in time to the D&D 5e Guardians of Indir campaign…

…but when we started recording this session (session 10) in June of 2018, it had been several weeks since we’d played D&D together. In the interim we’d played a session in an entirely different RPG – P.L.U.S. – that also used concepts from the classic 90s superheroes setting/RPG, The Taint. We still hope to publish material from that game in future episodes. But when we came back, we had to get our heads back into this campaign.

That was particularly a challenge for the DM, Harold, who (as we’ve described previously) was trying to run the Indir game completely improvised. So rather than jumping right back into the party confronting the elves in the tower, the first part of the session – this episode, really – consists of a lot of side conversations and digressions as the DM asks pointed questions about little character details to get both himself and the players back into the game, particularly since the PCs have each completed their training and advanced to 3rd level.

It may seem aimless and rambling at first, but each of the characters is developed a bit more during this episode. Well, maybe it never stops seeming aimless and rambling.

Klyde owes a debt to his tribe, so a quarter of his earnings he sends back to the clan. He once tried to pass on some counterfeit goods to his trainer, but failed to fool him. He’s trained a fuzzy little shuvuuia named “Scrap Heap” as his animal companion.

One of the many times Vhisuna got them into trouble and her brother Keats got them out of it, the repercussions forced their shared family to move yet again.

Earlier in his life, Squeak spent a lot of time in the Underdark. A small Indiran scouting party came down and, during their patrol, broke up a fight between different factions underground. Squeak decided that this was his chance to escape the strife in the Underdark, and he imitated one of the soldiers and marched back out with them.

Kantu is a red-shouldered aarakocra. He spent most of his life in Sometown-in-the-mountains before coming down to Indir for the trees. Kantu now has an animal companion, Muffin the boar.

What does Muffin look like?

In Balasar’s village, they played a sport like basketball using rabbit skulls instead of a ball. He found Maval Bersk, the ancient sentient construct. Balasar was drawn to Yugondai when his village was being destroyed by a monster and a pigeon descended from the sky bearing him a warhammer to defend his home. The dragonborn forces of Indir came to the village afterward, and Balasar signed up to the military, bringing Maval Bersk along with him.

When Balasar sees a door, he becomes a bit…unhinged…”

Episode 29: “Something to Sell” (D&D 5e, Session 7)

The party gets XP and discusses how to sell their loot to get money enough to train for level 3.

At last we reach the end of our seventh recording session, from all the way back in March 2018! This was just going to be a little blurb of DM Harold giving experience points to the party, but the players were pretty hyped up about the adventure and continued to role-play in character, interacting with new NPCs they created to sell the potentially valuable human relics they salvaged from the dungeon…including the artificial humans Sqt Rp Do and That Guy On The Floor! Will they sell their companions for cash? Do they even think of them as companions? You’ll have to listen to find out.

After this recording session, a bunch of things happened: a bunch of the players left for Spring Break vacations with families, and then final exams loomed for the two players finishing high school, and the result was that we didn’t play Guardians of Indir for a while again. We have continued the campaign! But there is a big gap between this session in early March and the next one in mid-April 2018, which doesn’t include a bunch of the players. The next session with the whole group was in early May…and it was a completely different RPG.

We haven’t fully decided yet, but we may start releasing episodes alternating between the Guardians of Indir D&D 5e campaign and other games we’ve played: one-offs in D&D, the Dungeon in a Box Greenwold campaign, and some games in completely different RPGs. We’ve got a bunch recorded already – it’s been a year now as I (Harold) write this! – but we’d love to hear from you: which system(s) would you like to hear us play? So far as we’ve released so far, our game sessions have had pretty much the same group of players all along. What other players do you think we should bring to the table? Do you want to hear more young kids? More parents? More grandparents, retirees? Let us know in the comments or by tweeting @allagesrpg.

Episode 28: “Is This Normal?” (D&D 5e, Session 7)

In our 28th episode, the party’s conversation with Timbertina and Sqt Rp Do is rudely interrupted…

This episode of our ongoing Dungeons & Dragons 5e campaign, the Guardians of Indir, has the players enjoying a bit more NPC interaction than usual, as they get into character for more roleplay (it’s been long enough since they did much in-character interaction that some of the players are even surprised at Lucia’s voice for Kantu!). Is this normal? Only time will tell.

I (DM Harold) had a hard time naming this episode, because there were so many good lines from this portion of the game that would have served equally well. For example:

“Surrounded by idiots”

“I’m a telepathy!”

“I’m not sure I like that (but maybe I do)”

“Spiking the kobold”

“I don’t think that was the right way to do that.”

“I want to help”

“Sounds like a mental disorder”

and the classic “Blame Steeev!”

As I post this to allagesrpg.com, it’s more than a year after we actually played this session (we played it in March 2018!). Our game schedule is pretty cyclical. With kid players (at the time, all of our players were in 12th grade or under), the game schedule is strongly affected by the school semesters. So we’re coming up on a break in the game, when we first started playing another RPG! Don’t worry; we have continued to play D&D 5e as well in the months since then; we’ve just been alternating as schedules prevent one or another player from joining us for a session.

What games would you particularly like to hear played on a podcast?

Episode 27: “Squeak and Sqt” (D&D 5e, Session 7)

Our 27th episode, “Squeak and Sqt,” featuring a bunch of adventurers trying to figure out what to do when their opponent vanishes and all they can see are ancient mechanical humans.

This episode, our twenty-seventh, continues the D&D 5e story of the Guardians of Indir. The incarnadine elf they’d been fighting vanished abruptly, so that the only people the party could see other than themselves were the mechanical, drab-colored elves (humans, though only Squeak and Balasar have any experience with what humans may once have looked like). There’s a lot of laughter in this episode.

There’s also an example of how a character voice can change on the fly. Late in the episode, a new NPC appears, and I (Harold) must admit that I didn’t give a lot of thought to what he’d sound like when I invented him. As I’ve talked about before, I’m intentionally playing this campaign with as little planning as possible – making it up on the spot as much as I can. This makes for a much more dynamic, interactive story for the most part, but it can mean (as it did here) that the NPC details like voice, cadence, and mannerisms evolve live in the game. You don’t start with a completed character, because the character didn’t exist until it appears in the game. At first I present the character with just a slight tonal modulation and an altered cadence to his speech. But quickly I realized that this wasn’t as fun, nor was it consistent with other Indirans that we’ve heard. So the voice changes abruptly over a few minutes, eventually becoming Tim, the grizzled veteran that the party has since come to know and love.

Episode 15: “I’m impatient!” (D&D 5e Session 5)

This is the second episode from the fifth session of All Ages RPG, recorded back in February 2018. It’s interesting to me to see how the Guardians’ personalities are developing: Vhisuna’s acerbic responses, Squeak’s droll wit interrupted periodically by the dark influence of an alien amphibian, Kantu’s gruff but persistent joking, Klyde’s avarice, and how all of them are struggling to put some brakes on Balasar’s impulsiveness.

 

Longtime listeners will have noticed by now that our treatment of the changelings’ powers differ rather significantly from the Wizards of the Coast Unearthed Arcana version. Changelings in this campaign assume the physical characteristics of the creature being copied, with reasonable accuracy. So for example, when Squeak copies Kantu, the changeling is able to fly, albeit with a great amount of effort (I like to envision Woodstock from the Peanuts cartoon). But Squeak cannot gain more than movement abilities; he could not imitate Balasar and then get a breath weapon, for instance, no more than he would get pack tactics when copying Klyde.

Episode 13: “Don’t Beat the Dead Elf!” (D&D 5e Session 5)

This episode is the first episode from our fifth recording session, from January 2018. We return to the “present day:” with the party of Klyde, Vhisuna, Squeak, and Kantu looking at the entrance to a stairway leading underground that has mysteriously appeared just in time for the elves to escape. Meanwhile, Balasar is struggling to catch up from his adventure in monster surgery, following the trail of dead elves.

 

As usual, I had plenty of alternative titles for this episode:

“Celebratory Arrows”

“Is there anything I could steal?”

“Stop Dying So We Can Figure This Out”

 

Our next episode should be released next Tuesday.

 

 

Episode 9: “Nice things come in tree packages” (D&D 5e Session 3)

Episode 9 concludes our third recording session of the D&D 5e campaign, Guardians of Indir, in which the party continues the battle on the city wall. The players make a jokey reference, and may or may not get the resulting joke I made in game after that (either they got it and it wasn’t funny to them, or it went completely over their heads).

 

Note that I (DM Harold) make ANOTHER rules error in this episode, which I didn’t catch until I was editing the audio for this episode, months later. I talk about how to handle such in-game mistakes at the end of this episode, and I already have ideas on how to “fix” this particular inconsistency, which may come up in our next session (this Saturday). But the delay between our playing/recording and publishing the episodes (six months at this point) means that you won’t hear the result for quite some time. How do you think you would resolve the problem?

The next recording session has some interesting story developments through an expository experiment I did, and for the game I created a lot of new D&D mechanics content. As I prepare to edit this, I’m reminded that by now we have quite a collection of variant rules, setting information, custom classes, and the like. So in parallel to producing the podcast episodes, I’m also considering publishing some of that content on Drive Thru RPG and/or DMs’ Guild to be freely available. Let us know in comments if you’d be interested in seeing such supporting content.

Episode 8: “My Toothbrush Talks to Me at Night” (D&D 5e Session3)

 

This episodes continues session 3 of the Guardians of Indir campaign, recorded in January 2018. The party continues the fight on the wall around Indir and things get…silly at times. Particularly with regards to the two war veterans.

 

Note: I (Harold) make a mistake in this episode. Well, at least one. The one I’m thinking of is my explanation of the thrown property for weapons. If a weapon has the thrown property, you use the same attribute’s bonus for the attack and damage as you would if you were to use that weapon in melee. Only if a finesse weapon had the thrown property would you be able to choose freely between STR and DEX!

 

One other note: we’ve just got notification of our approval to be listed in Google Play. So if you have that service, you will shortly also be able to listen to our podcast there.