Episode 12b: “Falling for Humans” (Session 4 debrief)

 

This is a teeny, tiny, mini-episode, taken from the last part of our fourth recording session (the “human flashback”). The action has ended and we decompress a bit, calculating falling damage, talking about how we feel about humans in the world, and also evaluating what we’ve learned about the world from this flashback.

 

How have you used flashbacks in your games? Remember that I’d originally planned this flashback as a way to pause the action but develop the game world when one of the players was going to be absent for the session. I think the group had fun with it, which is the main point. In addition, I feel like this flashback really established the personality and place of humans in the lore of the world. What did you think?