Episode 19: “He bard that door.” (D&D 5e Session 6)

We’re back! Since releasing our last episode, we’ve had both Hallowe’en and the United States’ elections, which have kept us pretty busy. In this episode, taken from our first March 2018 session (recording session 6), we resume the Guardians of Indir Dungeons & Dragons 5th edition campaign with the party having just escaped dead things that were swarming out of the walls in the tunnels under Indir: Squeak, Vhisuna, and Klyde had fled into a dead-end room, while Balasar and Kantu had run through a gauntlet of attacks and traps back to the entrance. Will the party ever find their way back together?

 

Several days ago, our podcast was also added to Stitcher and Spotify. How did you hear about our podcast? How do you listen to our podcast? We’d love to hear your experiences, and also what you think about our game. In subsequent recording sessions, we’ve actually played other games, both with other DMs running D&D, and also other RPGs entirely. Perhaps you’ll hear some of those sessions soon…

Episode 18: “Monster Fight!” (D&D 5e Session 6)

 

This is the second episode from our sixth game session, recorded 10 March 2018 (a long time ago!). This episode is doubly late, as Harold (who does the bulk of the editing) was out of town at a conference all last week.

This episode is noteworthy in that we see much more teamwork between the PCs than we have seen much in the past. At the same time, we also see a fairly cavalier attitude about abandoning one’s companions to look at something interesting, or to get away from a threat.

Seeing as how it’s October as we post this (more than seven months after recording!), a number of the players have been producing artwork as part of their Inktober challenges they’ve set themselves. Hopefully we will be posting some more of their artwork soon; you can always check the gallery for posted artwork.

Light continues to play an important part in the campaign, as only two of the characters can see even short distances (30′) in the dark. How do you handle light in your campaign(s)? Do torches burn out, or do they stay lit indefinitely?