Episode 32: “Of Groktents and Shuvuuia” (D&D 5e, Session 8b)

In this episode we continue our account of the several days in Indir following the party’s return from the dungeon-turned-tower, with Vhisuna and Kantu describing their training. In addition, the party gets up to some extra activities, making the most of the relative calm as war looms in Daboboah’s near future. Khyren, a local priest, has decided to hold the annual cosmopolitan street festival for the neighborhood despite the imminent threat of invasion by mammalian forces.

At the end of the episode, Harold mentions that we have started a wiki, to help us and our listeners keep track of all the stuff that we’re inventing as we play. We’re working to continually update this. The wiki is here on our site: http://allagesrpg.com/wiki/guardians-of-indir/ If you have any suggestions or recommendations for our podcast or our wiki, please let us know. We’re also considering providing transcripts of our episodes.

Thank you for listening!

Episode 31: “Incapacitate, decapitate, defenestrate, and taxonomize” (D&D 5e, Session 8b)

Episode 31 of All Ages RPG: Balasar and Klyde train to level 3

Here’s another episode of our Guardians of Indir Dungeons & Dragons 5e campaign. In this one, we get a lot of silliness, but also a lot more detail about Balasar’s trainer, Maval Bersk. I really enjoy this process of discovery, as we each introduce details into the campaign world like these characters, and then the group collectively adds details to the character. This makes a more complicated, nuanced character than one person tends to be able to do on their own, or at least not as quickly. Maval’s backstory is interesting in that it begs a whole bunch of additional world-building questions: how did he get there? What does his name mean? Why was his profession needed?

Recently on Twitter we’ve discussed the use of money in D&D campaigns, and how to keep money interesting, so that PCs will spend it, rather than hoarding it. I find that the requirement to pay for training eliminates this as a concern in these lower levels. For instance, the Guardians have had to scramble to be able to afford training with each level they’ve gained; excess money just doesn’t happen. But then, that’s also a function of how much money the party acquires in its adventures. Does money pile up in your role-playing games? If so, what do you use your party’s wealth for in your games?